
"Be Creative/Express Yourself" Summer Reading Program.
I visited the Gould Library connection and selected Kristin Partlo's "trading card", mainly because I have a daughter named Kristin. I thereby inadvertently chose the social science librarian, and, when I investigated the research subject guides, I found one for "CAMS: New Media & Digital Culture". (No one I asked knew what CAMS stands for, but I'll substitute "Computers: Awesome Mega Systems".) At any rate, I copied the following quotes that I found imminently relevant. "Constantly evolving areas of inqury that do not really lend themselves to traditional reference resources...(including) topics of the World Wide Web, videogames, DVD, digital video and audio (including p0dcasting and webcasting) and virtual reality."
"Digital culture is defined here as the results of the social networking fostered by new media and includes the topics of the social web (or Web 2.0), blogs, wikis, peer-to-peer (P2P) file sharing, instant messaging, viral videos, massively multi-player online gaming, Internet memes, and so forth."
In the context of these quotes are, yet again, new terminology: P2P, viral videos, memes. Note that the second quote ends "and so forth". "Mega", like I said. What I thought was interesting in the virtual world is that the location of the Laurence McKinley Gould Library was not readily apparent. After a little searching, I finally found that the school is Carleton College in Minnesota. (And, guess what, Charles Schulz was from St. Paul.) In essence, persons, places and things do not have the same bearings in virtual worlds as in the actual world, and the nature of identity is
altered accordingly.
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